AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on iOS in Italy for Q1 2024
Discover the performance trends of the top 5 sandbox-like games on the iOS platform in Italy during the first quarter of 2024, based on data from Sensor Tower.
Throughout the first quarter of 2024, the top 5 sandbox-like games on the iOS platform in Italy showcased a variety of performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
Roblox from Roblox Corporation experienced fluctuations in its weekly revenue, peaking at approximately $69K in the first week of January and ending the quarter with around $55K in the final week of March. Weekly downloads showed a downward trend, starting at 18K at the beginning of January and dropping to about 11K by the end of March. Active users saw a slight decrease from 335K in early January to 322K towards the end of March.
Minecraft by Mojang maintained a relatively stable revenue stream, averaging around $6K to $7K per week, with a peak of $8.7K in the first week of January. Download numbers were modest, starting at 1.2K and dipping to around 350 by the end of the quarter. Active users showed a slight decline, starting at 27.8K in the first week and ending at 27.6K.
IMVU: 3D Avatar Creator & Chat from IMVU had a varied revenue trend, peaking at $1.5K in late January and dropping to approximately $726 by the end of March. Downloads were consistent, averaging around 200 per week, with a slight peak of 262 in the first week of January. Active users fluctuated slightly but remained around 4.3K to 5.3K throughout the quarter.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation saw its weekly revenue peak at $1.1K in the first week of January, with a slight decrease to around $769 by the end of March. Downloads were steady, averaging around 600 to 800 per week, with a slight dip to 441 in mid-March. Active users remained relatively stable, fluctuating between 8.7K and 9.8K throughout the quarter.
One State RP: Grand city crime from ChillGaming had a significant revenue increase, peaking at $1.3K in mid-March. Downloads showed a remarkable spike in early March, reaching 1.3K, before settling back to 159 by the end of the quarter. Active users saw a substantial increase from 1.3K in early January to 2.4K by the end of March.
For more detailed insights and data on these and other apps, visit Sensor Tower.